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Computer Graphics 한신대학교 컴퓨터공학부 류승택 2017년 2학기.

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Presentation on theme: "Computer Graphics 한신대학교 컴퓨터공학부 류승택 2017년 2학기."— Presentation transcript:

1 Computer Graphics 한신대학교 컴퓨터공학부 류승택 2017년 2학기

2 강의 소개 담당교수: 류승택 (60주년 기념관 18407호) 대상: 한신대학교 컴퓨터공학부 3~4학년
대상: 한신대학교 컴퓨터공학부 3~4학년 기간: ~ 시간 및 강의실 NE322-A반 : 60주년기념관 18422호, 월/수 7-8교시(13:00~14:15) NE322-B반 : 60주년기념관 18424호, 월13-14(17:30~18:45), 수 11-12교시(16:00~17:15) 교재 온라인 강의 노트 활용 강의 교재 Hearn & Baker, Computer Graphics with OpenGL, Pearson OpenGL Programming Guide: The Official Guide to Learning OpenGL, Addison-Wesley OpenGL SuperBible: Comprehensive Tutorial and Reference , Addison-Wesley

3 강의 평가 (CourseWork) 시험(Exam) : 50% 과제(Programming Assignment) : 40%
중간(20%), 기말 (30%) 과제(Programming Assignment) : 40% 예시) 강의내용에 따라 변경 가능 과제(Assignment) 1: 영상처리 (10%) 과제 2: 모델링 및 렌더링 (10%) 과제 3: 가상환경 구축 및 탐색 (20%) 출석(Class Participation) : 10%

4 Graphics Programming Graphics Programming C, C++
Programming language Hardware Independent Graphics Library (OpenGL) Graphics primitives, attributes, geometric transformations viewing transformations, and many other operations OpenGL Utility Toolkit (GLUT) Handle the window-managing operations OpenGL User Interface Library(GLUI) a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications.

5 What is Computer Graphics ?
Humans Communicate well with images 1/3 of our brain is devoted to visual processing A picture is worth a thousand words WYSIWYG (What You See Is What You Get) paradigm Definition : Picture style I/O technology involving the creation manipulation storing and display of pictures with the aid of computer Numerical data Picture (Image) data input output

6 What is Computer Graphics ?
What is CG? Imaging : Representing 2D images Modeling : Representing 3D objects Rendering : Constructing 2D images from 3D objects Animation : Simulating changes over time

7 Images What is an image? Compositing Resampling
the greenscreen photography What is an image? Compositing Resampling the CG Titanic the 'miniature' water and foam

8 Modeling Triangle meshes Surfaces Solids Procedural modeling

9 Rendering 3D Rendering Pipeline Shading & Shadows Illumination
Texture mapping Ray tracing

10 Animation Keyframing Motion Capture Kinematics Dynamics


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