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Computer Graphics 한신대학교 컴퓨터공학부 류승택 2015년 2학기
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강의 소개 담당교수: 류승택 (60주년 기념관 18407호) 대상: 한신대학교 컴퓨터공학부 3학년
대상: 한신대학교 컴퓨터공학부 3학년 기간: ~ 시간 및 강의실 ( 60주년기념관 18422호) A반 매주 월 1-2교시(9:30~10:45), 수 3-4교시(11:00~12:15) B반 매주 월 3-4교시(11:00~12:15), 수 1-2교시(9:30~10:45) 교재 온라인 강의 노트 활용 강의 교재 Hearn & Baker, Computer Graphics with OpenGL, Prentice Hall OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, OpenGL Programming Guide: The Official Guide to Learning OpenGL, 5th Edition, Addison-Wesley, 2005
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강의 평가 (CourseWork) 시험(Exam) : 50% 과제(Programming Assignment) : 40%
중간(25%), 기말 (25%) 과제(Programming Assignment) : 40% 예시) 강의내용에 따라 변경 가능 과제(Assignment) 1: 영상처리 (10%) 과제 2: 모델링 및 렌더링 (10%) 과제 3: 가상환경 구축 및 탐색 (20%) 출석(Class Participation) : 10%
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Graphics Programming Graphics Programming C, C++
Programming language Hardware Independent Graphics Library (OpenGL) Graphics primitives, attributes, geometric transformations viewing transformations, and many other operations OpenGL Utility Toolkit (GLUT) Handle the window-managing operations OpenGL User Interface Library(GLUI) a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications.
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What is Computer Graphics ?
Humans Communicate well with images 1/3 of our brain is devoted to visual processing A picture is worth a thousand words WYSIWYG (What You See Is What You Get) paradigm Definition : Picture style I/O technology involving the creation manipulation storing and display of pictures with the aid of computer Numerical data Picture (Image) data input output
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What is Computer Graphics ?
What is CG? Imaging : Representing 2D images Modeling : Representing 3D objects Rendering : Constructing 2D images from 3D objects Animation : Simulating changes over time
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Images What is an image? Compositing Resampling
the greenscreen photography What is an image? Compositing Resampling the CG Titanic the 'miniature' water and foam
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Modeling Triangle meshes Surfaces Solids Procedural modeling
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Rendering 3D Rendering Pipeline Shading & Shadows Illumination
Texture mapping Ray tracing
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Animation Keyframing Motion Capture Kinematics Dynamics
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