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Multiprocessor and Real-time Scheduling

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1 Multiprocessor and Real-time Scheduling
Lecture #8 Multiprocessor and Real-time Scheduling

2 다중 처리기의 분류(H/W 분류) Loosely coupled multiprocessor
각 프로세서가 자기 고유의 지역 메모리와 I/O 채널을 가진다 Distributed system, clustered system 등 Functionally specialized processors I/O processor 등 master processor에 의해 제어된다 Tightly coupled multiprocessing 모든 프로세서가 주기억장치를 공유한다 SMP 등 Operating System

3 처리 병렬성(Processing Parallelism)
Synchronization Granularity Frequency of synchronization between processes Independent Parallelism 다수의 연관성이 없는 프로세스 사이의 병렬성 Very coarse grained parallelism 네트워크 노드 상의 분산 처리(distributed processing) Coarse grained parallelism 다중 프로그래밍 환경에서 프로세스들의 다중 처리 (multiprocessing) Medium grained parallelism 하나의 응용에서의 병렬 처리(Parallel processing) Thread 수준의 병렬성 Fine grained parallelism 명령어 수준의 병렬성 Operating System

4 Independent Parallelism
Separate application or job No synchronization among processes Multiple unrelated processes Example is time-sharing system Operating System

5 Very Coarse-Grained Parallelism
Distributed processing across network nodes to form a single computing environment Good when there is infrequent interaction among processes overhead of network would slow down communications Operating System

6 Coarse Parallelism Synchronization among processes at a very gross level Good for concurrent processes running on a multiprogrammed uniprocessor Can by supported on a multiprocessor with little change Operating System

7 Medium-Grained Parallelism
Parallel processing or multitasking within a single application Single application is a collection of threads Threads usually interact frequently Operating System

8 Fine-Grained Parallelism
Much more complex use of parallelism than is found in the use of threads parallelism inherent in a single instruction stream Highly parallel applications Specialized and fragmented area Operating System

9 Operating System

10 Design Issues of Multiprocessor Scheduling
프로세스를 어느 처리기에 할당할 것인가? 각 처리기에서 다중프로그래밍을 지원할 것인가? 다음에 실행할 프로세스로 어떤 프로세스를 선택할 것인가?

11 Assignment of Processes to Processors (1)
Treat processors as a pooled resource and assign process to processors on demand Permanently assign process to a processor Known as group or gang scheduling Dedicate short-term queue for each processor Less overhead Processor could be idle while another processor has a backlog

12 Assignment of Processes to Processors (2)
Global queue Schedule to any available processor Dynamic load-balancing? Master/slave architecture Key kernel functions always run on a particular processor Master is responsible for scheduling Slave sends service request to the master Disadvantages Failure of master brings down whole system Master can become a performance bottleneck

13 Assignment of Processes to Processors (3)
Peer architecture Operating system can execute on any processor Each processor does self-scheduling Complicates the operating system Make sure two processors do not choose the same process

14 Process Scheduling Single queue for all processes
Multiple queues are used for priorities All queues feed to the common pool of processors Operating System

15 Thread Scheduling Executes separate from the rest of the process
An application can be a set of threads that cooperate and execute concurrently in the same address space Threads running on separate processors yields a dramatic gain in performance Operating System

16 다중 처리기 쓰레드 스케줄링 (Multiprocessor Thread Scheduling) (1)
Load sharing processes are not assigned to a particular processor Gang scheduling a set of related threads is scheduled to run on a set of processors at the same time Dedicated processor assignment threads are assigned to a specific processor Dynamic scheduling number of threads can be altered during course of execution Operating System

17 다중 처리기 쓰레드 스케줄링 (Multiprocessor Thread Scheduling) (2)
Load Sharing(부하 분산) 부하를 모든 프로세서에 대해 적절하게 분산한다 유휴 프로세서가 없음을 보장 중앙 집중식 스케줄러가 필요 없다 global queue을 사용 단 점: global queue에 대한 상호배제  하나 이상의 프로세서가 동시에 실행할 작업을 얻고자 할 때에 bottleneck이 될 수 있다 선점된 스레드가 동일한 프로세서에서 실행을 재개할 가능성이 적다  캐시의 효율성을 떨어뜨린다 하나의 프로그램을 구성하는 모든 스레드가 동시에 프로세서를 얻어 실행할 가능성이 적다 Operating System

18 다중 처리기 쓰레드 스케줄링 (Multiprocessor Thread Scheduling) (3)
Gang Scheduling 하나의 프로세스을 구성하는 모든 스레드들에 대해 동시 스케줄링 응용 프로그램의 부분적인 실행으로 성능이 심각하게 떨어지는 응용 프로그램에 대해서는 유용하다 스레드는 상호간에 동기화를 종종 요구한다 Dedicated Processor Scheduling 하나의 프로세스를 구성하는 모든 스레드를 하나의 프로세서에 할당한다 일부 프로세서가 유휴상태가 될 수 있다 process switching을 피한다 Operating System

19 다중 처리기 쓰레드 스케줄링 (Multiprocessor Thread Scheduling) (4)
Dynamic Scheduling 프로세스를 구성하는 스레드 수가 실행되는 동안에 동적으로 변하는 경우 운영체제가 각 프로세서의 부하를 고려하여 프로세서를 할당한다 어떤 작업이 동적으로 하나 또는 그 이상의 처리기를 요구할 경우 : Assign idle processors New arrivals may be assigned to a processor that is used by a job currently using more than one processor Hold request until a processor is available Assign a processor to a job in the list that currently has no processors (i.e., to all waiting new arrivals) Operating System

20 실시간 시스템(Real-Time System)
Correctness of the system depends not only on the logical result of the computation but also on the time at which the results are produced Task Deadline - 외부 사건에 실시간을 대처하는 태스크의 시작 및 종료 시간 분 류 – deadline 준수 강도에 따라 경성 실시간 시스템(Hard Real-Time System) 연성 실시간 시스템(Soft Real-Time System) 예 : Control of laboratory experiments Process control plants Robotics Air traffic control Telecommunications Operating System

21 실시간 운영체제의 특성 (1) Deterministic Responsiveness
Operations are performed at fixed, predetermined times or within predetermined time intervals Concerned with how long the operating system delays before acknowledging an interrupt and there is sufficient capacity to handle all the requests within the required time Responsiveness How long, after acknowledgment, it takes the operating system to service the interrupt Includes amount of time to begin execution of the interrupt Includes the amount of time to perform the interrupt Effect of interrupt nesting Operating System

22 실시간 운영체제의 특성 (2) User control Reliability Fail-soft operation
User specifies priority Specify paging What processes must always reside in main memory Disks algorithms to use Rights of processes Reliability Degradation of performance may have catastrophic consequences Fail-soft operation Ability of a system to fail in such a way as to preserve as much capability and data as possible Stability Operating System

23 실시간 운영체제의 기술적 특징 (1) Fast process or thread switch Small size
Ability to respond to external interrupts quickly Multitasking with interprocess communication tools such as semaphores, signals, and events Operating System

24 실시간 운영체제의 기술적 특징 (2) Use of special sequential files that can accumulate data at a fast rate Preemptive scheduling base on priority Minimization of intervals during which interrupts are disabled Delay tasks for fixed amount of time Special alarms and timeouts Operating System

25 Scheduling of a Real-Time Process (1)
Operating System

26 Scheduling of a Real-Time Process (2)
Operating System

27 Real-Time Scheduling Static table-driven
Determines at run time when a task begins execution e.g) Deadline scheduling Static priority-driven preemptive Traditional priority-driven scheduler is used e.g) Rate monotonic algorithm Dynamic planning-based Feasibility determined at run time Dynamic best effort No feasibility analysis is performed Operating System

28 Deadline Scheduling (1)
Real-time applications are not concerned with speed but with completing tasks Information used for real-time task scheduling Ready time Starting deadline Completion deadline Processing time Resource requirements Priority Subtask scheduler Operating System

29 Deadline Scheduling (2)
Earliest deadline scheduling 데드라인이 가장 임박한 태스크를 먼저 실행하도록 스케줄링 데드라인이 가장 가까운 태스크에게 높은 우선순위를 부여 데드라인을 만족시켜 주지 못하는 태스크의 수를 최소화 단일 처리기/다중 처리기 시스템 모두에 적용 가능 모드 태스크들이 주기적으로 실행되고 또 예측 가능하여야 함 자발적 유휴 시간을 허용하는 earliest deadline scheduling 기본적으로 earliest deadline scheduling 정책에 따라 스케줄링 충분한 데드라인을 가지는 타스크에 대해 유휴 시간을 가지게 함으로써 다른 타스크에 대한 스케줄링에 융통성을 제공 Operating System

30 Two Tasks Operating System

31 Operating System

32 Operating System

33 Operating System

34 Rate Monotonic Scheduling
Assigns priorities to tasks on the basis of their periods Task period T 어떤 타스크의 인스턴스가 도착한 후부터 다음 번의 인스턴스가 도착할 때까지의 시간 타스크의 경성 데드라인 역할 Task rate R - 타스크 주기의 역수, Hz 단위로 표시 Highest-priority task is the one with the shortest period 주기적 실시간 다중 타스크들을 스케줄링할 때 발생하는 문제점들을 효율적으로 해결 Operating System

35 Periodic Task Timing Diagram
Operating System

36 Operating System

37 Earliest Deadline Scheduling(EDS) vs. Rate Monotonic Scheduling(RMS)
EDS가 이론적으로 더 높은 처리기 이용률을 달성하여 RMS보다 더 많은 주기적 타스크들을 스케줄링 가능 반면, 상용 실시간 시스템에서는 RMS를 광범위하게 사용 두 스게줄링 정책의 성능 차이가가 현실적으로 크기 않다 경성 실시간 타스크와 연성 실시간 타스크가 동시에 지원되는 환경에서 RMS는 경성 실시간 타스크 스케줄링 과정에서 발생하는 유휴 처리기 시간을 이용하여 연성 실시간 타스크를 스케줄링함으로써 시스템 효율성을 높임 RMS가 EDS보다 높은 시스템 안정성을 확보 Operating System

38 Priority Inversion Can occur in any priority-based preemptive scheduling scheme Occurs when circumstances within the system force a higher priority task to wait for a lower priority task Operating System

39 Unbounded Priority Inversion
Duration of a priority inversion depends on unpredictable actions of other unrelated tasks Operating System

40 Priority Inheritance Lower-priority task inherits the priority of any higher priority task pending on a resource they share Operating System

41 Thread Scheduling (1) Possible scheduling of user-level threads
50-msec process quantum / threads run 5 msec/CPU burst 응용 스레드 스케줄러 사용으로 보다 효율적으로 스케줄링 가능 스레드 문맥 교환은 운영체제의 개입이 필요 없어 간단 Operating System

42 Thread Scheduling (2) Possible scheduling of kernel-level threads
A1 스레드가 블록킹 된 후에 다른 스레드로 스케줄링할 때에 A2와 B1 스레드의 중요도가 같으나 문맥교환 비용이 B1이 높을 때에 다음에 실행될 스레드는? Possible scheduling of kernel-level threads 50-msec process quantum / threads run 5 msec/CPU burst 커널 스케줄러에 의해 스레드 스케줄링이 실행 스레드 문맥 교환 비용이 크다 Operating System

43 알고리즘 평가 Which one is best? The answer depends on: 평가 방법
on the system workload (extremely variable) hardware support for the dispatcher relative weighting of performance criteria (response time, CPU utilization, throughput...) evaluation method used 평가 방법 결정성 모형화(Deterministic Modeling) 큐잉 모형(Queueing Model) 모의실험(Simulation) 구현(Implementation) Operating System

44 Linux Scheduling Scheduling classes
SCHED_FIFO: First-in-first-out real-time threads SCHED_RR: Round-robin real-time threads SCHED_OTHER: Other, non-real-time threads Within each class multiple priorities may be used Operating System

45 Operating System

46 Non-Real-Time Scheduling
Linux 2.6 uses a new scheduler the O(1) scheduler Time to select the appropriate process and assign it to a processor is constant Regardless of the load on the system or number of processors Operating System

47 Operating System

48 UNIX SVR4 Scheduling Highest preference to real-time processes
Next-highest to kernel-mode processes Lowest preference to other user-mode processes Operating System

49 UNIX SVR4 Scheduling Preemptable static priority scheduler
Introduction of a set of 160 priority levels divided into three priority classes Insertion of preemption points Operating System

50 SVR4 Priority Classes Operating System

51 SVR4 Priority Classes Real time (159 – 100) Kernel (99 – 60)
Guaranteed to be selected to run before any kernel or time-sharing process Can preempt kernel and user processes Kernel (99 – 60) Guaranteed to be selected to run before any time-sharing process Time-shared (59-0) Lowest-priority Operating System

52 SVR4 Dispatch Queues Operating System

53 Windows Scheduling Priorities organized into two bands or classes
Real time Variable Priority-driven preemptive scheduler Operating System

54 Operating System

55 Operating System


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